Unknown Armies – Session 3 (26/05/15)

The situation at the motel escalates rapidly into a gunfight. Only through foolishness and blind (or maybe not so) luck the party manages to overcome the opposition and keep their own guts inside (some more than others). There is not much to learn from the corpses: no IDs, locked mobiles… just a company name on the car renting papers.

The wounded leave towards the whereabouts of shady doctor Victor Crane for patching up, while others go to meet the biker at Ocean Beach.

There she is, leaning on the bike near the shore. Maggie needs allies and is willing to share information with whoever may be inclined to be one: the watch is supposed to be the one worn by Amelia Earhart on her last flight in 1937 – a gift from Harry Gordon Selfridge Jr. The lady in the Pontiac name is Angela (Osborne) and she is an avatar of the Flying Woman, same as Earhart has been herself, allegedly. Angela is also Maggie’s ex-lover and was her guide on the path of the Flying Woman as well. Angela got close to TNI and likely acquired information about the artifact that way.

Maggie however is adamant the watch is a fake: too recent make. It should not hold any power, but apparently it does as a consequence of the major charge being used at the crossroad, with the watch at the center as the interest focus of both sides in the conflict. Now it seems to be tied to that moment in time and keeps rolling back to it when the leftover charge within gets released, like some sort of mystical time-warping jo-jo. The process is however unpredictable and may stop working or go wrong anytime – that said Maggie is willing to take the chance, also to erase the mess with TNI and start with the party on a clean slate. The agreement is for the party to investigate the Circle’s Edge shop (where probably the watch comes from) while she goes after Angela.

She smashes the watch against some rocks and all find themselves back at the crossroad, right after the explosion, with a biker in aviator gear approaching.

Unknown Armies – Session 2 (19/05/15)

The next day all go to the Motel address, looking for Maggie the Biker. There they find the room  front door had been forced open already and there is a person inside searching through the place (which is a mess). A telephone on the back of the head puts the intruder conveniently out to setup a forthcoming interview.

Turns out he is a journalist who is investigating on a group known as The New Inquisition (TNI), which operates ruthlessly to acquire magick artifacts or magick people to enrol for their cause; they also appear to have large fundings at their disposal. They have been here before the journo, and left the mess behind.

Suddenly a movement outside the window starts the party on a chase that culminates on the diving board over a swimming pool with no more than 50cm of water in. From there Maggie threatens to throw away some kind wristwatch she is holding, guessing her pursuers are after it. Seeing they don’t relent at all, she smashes it to pieces against the border of the pool.

A booming explosion and blinding flames engulf them all as they find themselves at the crossroad again, with two cars one over the other. A biker dashes away from the scene at full throttle. Everyone retains all memories of what happened so far.

They try to get Maggie a message through the Motel reception, with an invite for a meet up.

An informer confirms the woman actually went to the Motel and packed up in a hurry.

The party decides to go there and wait for The New Inquisition arrival, to confront them. While hiding or taking place around, a text message comes back from an unknown sender: after few exchanges an agreement is found about meeting at Ocean Beach few hours later.

A Lexus stops in the parking below and four men dressed up like bankers or lawyers come out of it, heading straight towards Maggie’s room. From the front door they can hear someone singing out loud from the bathroom, in a high pitch voice, and they pull out their guns.

Unknown Armies – Session 1 (12/05/15)

Looks like you all happened to be at the wrong place at the right time: a crossroad in San Francisco’s hills, just when a car took over from a ramp and landed onto another passing by below.

The scene is a mess, with the hitting car flipped and the other one partially squashed – its lady driver miraculously safe. Not so much luck for the other car driver: a woman as well, and a very dead one too. The passenger however managed to crawl out and is now pulling out a gun and pointing it against the other car’s driver, all with copious tears running through his face.

The lady got out too and has reached for the boot, in an attempt to pull out some kind of ancient sword from it. Here things go weird as you step into this, adding your own share to the mayhem. At some point the gunner teleports aside to get a clear shot on the lady and manages to hit her. Your attempts to attack him all appear to weirdly miss the target. The wounded lady pulls herself on top of her Pontiac Firebird , right above the large phoenix-shaped bonnet decal, and suddenly an explosion knocks you all off to the ground, blinded by flames that look like fiery wings for a split second. Both contenders gone.

You just notice a biker on a custom, observing and leaving the scene at this point: wearing a leather jacket with an eagle logo on the back and an aviator helmet with googles. You get the plate too.

You also recover a leaflet from the Pontiac wreak, advertising some kind of shop named Circle’s End. You also got possession of the sword the lady left behind.

The police arrives on the scene and seems fine with your statements, which carefully remove any reference to unnatural events from the facts.

Following up with some detective work you discover the bike’s owner identity as Margaret LaTorneau, an LA resident, currently staying in a motel about town.

Some research on the sword reveal it to be devoid of any magick, but probably ancient, even though perfectly kept: looks like a greek gladius with the hilt shaped as a pair of wings; possibly a ritual weapon for Nemesis, goddess of the righteous vengeance.