Club History 2015

Block 1 6th January

Star Wars with Matt (Adrian, Albert, Gabriel, Graham, John)

Nova Praxis (13th Age) with Riccardo (Ace, Jerret, Zuki, Dave D, Dave S)

Block 2 17th February

Legend of the 5 Rings with Adrian (Zuki, Dave D, Jerret, John, Ace)

Eclipse Phase with Albert (Matt B, Graham, Gabriel, Riccardo)

Block 3 31st March

Victorian Mystery with Ace (Dave S, Jerret, Rumblot, Albert)

Deadlands Noir  with Dave D (John, Gabriel, Riccardo, Graham)

Block 4 12th May

Monster Hearts with Dave D (Ace, Adrian, John, Noah, Graham)

Unknown Armies with Riccardo (Albert, Dave S, Jerrett, Zuki, Monica, Gabriel)

Block 5

RKO Adventures with Ace (Adrian, Dave D, Dave S, Riccardo, Laurence, Jonathon)

Blood Bowl with Matt (John, Albert, Graham)

3:16 with David S (Adrian, Dave D, Dave S, Riccardo, Laurence, Jonathon)

Block 6

Legend of the 5 Rings with Adrian (Jerret, Dave S, Matt, Ace, Charles, Albert)

Essex Council Data Integrity Unit (Monster of the Week) with Graham (Dave D, Zuki, Jonathon, Gabriel, Laurence)

Block 7

Star Wars with Matt (Ace, Amelia, John)

Legend of the 5 Rings with Adrian (Albert, Zuki, Jerrett, Gabriel, Riccardo)

One Nights stands with Dave S (Katya, Laurence, Charles)

Block 8

Victorian Mystery with Ace (Dave S, Jerrett, Matt, Adrian)

Feng Shui 2 with Riccardo (Dave D, Zuki, Graham, Albert, Gabriel, John)

Nova Praxis – Session 5 (10/02/15)

On their way to Valare manor, off the city’s boundaries, the crew spot a car following them. It turns out the Whale had sent them backup in the persons of Francisco and Maya, two of her long time associates.

Reaching the manor, they find it heavily guarded and opt for subterfuge to get in, with Jacob taking the appearance of the late Rusila Alvid. Inside on the first floor they find some servants and guests, both in ghosting form, like SIMs (which is not supposed to be the case in virtualities). The only ‘real’ person appears to be the butler, who barely acknowledges them.

On the first floor they go through a series of rooms without being able to locate the way up, when suddenly they are called out by the butler, walking upside-down on the ceiling. He doesn’t appreciate at all them poking around and responds forcefully to their request for seeing Mr. Valare. Thugs join in the confrontations, as well as ‘ghostling’ from the lower floor, turning the house into a war zone.

At the end the crew are the last ones standing and are able to reach the second floor. There Valare awaits them in the master bedroom, behind a thick glass wall. he is assisted by a huge, fat nurse at his bedside. The butler is present there again as well, silently overseeing.

Valare himself appears to be a wizened old man who is stuck in bad and can only communicate through the display of his life-sustaining apparatus. He used to be a crimelord even back on Earth before the war, an Alliance loyalist during it and a House Turin boss afterward. He abused the mindset technology to the extreme consequences, forking himself an indefinite number of times: this has allowed him immortality and hive-mind awareness across all his forks, but at the same time has stretched his mind so much that he has lost control of his own body, even in a virtuality.

The crew confronts him with evidence of his involvement both in Second Chances traffic of cores and the smuggling of Tsarya’s weapons to anti-Coalition groups (the Talons) – he appears particularly upset about learning those had been delivered to Federation-side Remnants.

As a conclusion the parties come to agree on a truce between House Turin and the Whale, as long as some sensitive information will not be divulged. For final settlement with the crew Valare provides them with a Second Chance authorization code, to go and collect any of their own core backups that had been stored there.



Nova Praxis – Session 4 (03/02/15)

The prehistoric killer whale reveals to be the actual client who hired the crew and invites them to meet back in Samara, claiming to have their more recent memory backups there.

The hideout is accessed through the city sewer system, with a series of tunnels leading to a vast underground basement mostly occupied by a pool where the large cetacean swims together with a smaller one.

The memory merge process is carried out, revealing the following: after the backup at Second Chances the crew met their first client: Rusila Alvid, connected with House Turin. The job he gave them was about dispatching a rival crime lord named ‘The Whale’. The crew successfully managed to get to the target (at the time in a human female biosleeve), to discover she was waiting for them and telling they had been manipulated upon doing the backup at Second Chances, with a kill-switch implanted into their bodies, due to trigger upon completing the mission. Their cores have been basically sold to Second Chances for re-use in back ops anytime they need.

They then agreed to get a new backup done and left it with the Whale, which also backed-up herself. Next they proceeded to kill her as planned, triggering the kill-switch and dying right after. The Whale then re-sleeved in orc form and hired the crew from Second Chances shortly afterward.

Upon the merge, the crew also get to re-sleeve into their original bodies, which are now safe from the kill-switch.

They also manage to crack the encryption of the black box of the aircraft from the jungle, uncovering a traffic of Tsarya manufactured weapons going from the Talons of Freedom to the Remnants – which the Talons accidentally had mistaken for being from Alliance side instead of Federation, with tragic consequences.

The next part of the plan now is for them to head into the Chicago 1920 virtuality (replicating the eponymous city from early XX century), find Rusila and figure out who is really behind all this. Their contact there is Aime Antla, a jazz singer by trade, doubling up as a spy for the Whale.

Arriving in Chicago they head for The Outfit, a club owned by Rusila. Aime gets them in to attend to her peformance and then manages to arrange a meeting with Rusila afterwards.

The meeting takes place in a blind alley, where Rusila awaits with some thugs. It becomes soon clear that he sold them to Second Chances and that is just a middleman in a much bigger operation. When confronted with evidence of Tsarya weapons being smuggled by Talons he gives in and mentions Mr. Valare, a major crime lord operating (mostly) in Chicago.

Then the gangsters try to surprise and dispatch the crew, but are quickly overcome and killed in the attempt.

Nova Praxis – Session 3 (20/01/15)

The shootout concludes with the crew overcoming the soldiers and capturing their officer, which they manage to persuade to cooperate and get other soldiers to let them leave unharmed. The soldiers turn out to be Remnants forces, still loyal to pre-Coalition faction from the war time.

While moving through the hideout, a storage cave is discovered behind a metal gate, holding several crates, which appear to be weapons of House Tsarya manufacturing.

Resuming the travel over the river stream, they encounter a horde of frenzied dinosaurs and barely manage to steer the hovercraft away from their trajectory. It looks like the reptiles were fleeing from something.

The following day they reach the pluvial forest, surrounding the Salty Lake, and have to proceed on foot through it. Here the steamy atmosphere and minerals create a natural interference for the Mesh, making surveillance extremely difficult.

As they cross the forest, they get attacked by two dinosaur, which then rapidly flee upon a roaring screech, preceding the arrival of a huge amphibian carnivorous bipedal lizard.

The battle takes some on the verge of death, but at its climax all crew members hear a voice into their Mindset, prompting to “take it to the water”. As they manage to lure the predator there, a massive creature emerges from the water, bites with its huge jaws and drags it underwater.

The water goes dark and then a massive creature emerges from it, vaguely resembling a killer whale, but much larger, with bones protruding off its skin and double fins on each side.

Nova Praxis – Session 2 (13/01/15)

The last two members of the crew complete their re-sleeving process one day later, and meet with the others at the gate of Samara, where they are ready to leave for a jungle expedition on board of an hovercraft, to meet the unknown client.

Decision is taken to travel along the course of the river, upstream, which provides a exquisite view of the impressive wildlife and landscape of Proch, if not much concealment.

In the second day of travel, heading towards the waterfalls, a crashed aircraft is spotted near the river shore. Close examination on the scene and data analysis reveal four burnt corpses inside (true born, likely apostate, not local to Proch) and heavy damage caused by some kind of missile explosion, no more than 24 house before, which is reconstructed as coming from behind the waterfall cliffs in front.

Approaching the cliffs, the crew sneaks past two guards patrolling from the caves above (one armed with an RPG) and reach a small cave entrance behind the waterfall. Here they surprise a group of solider in mimetic-guerrilla outfits, getting the upper hand in the ensuing gunfight.

Nova Praxis – Session 1 (06/02/15)

You died. Waking up in a resurrection chamber doesn’t leave many options open about that.
Your last memory is about getting into the Second Chances laboratories for a safety backup, and there you are again, two weeks later. The backup was the first condition stated in the contract job you had been offered by a non-disclosing party. The pay was good, and you can see it has all come through now. A quick check in the Mesh shows that the same contract and policy had been issued at the same time to five persons: all of them are here being resurrected, with two yet to awaken.
On your way out the receptionist (a Marilyn-type brunette biosleeve) forwards you an encrypted correspondence which turns out to be another contract, following up on the previous one, with the customer requesting a meeting at the Salty Lake – situated far outside the capital city of Samara, beyond the Mesozoic jungle that covers most of planet Proch.
Further investigation into your houses shows signs of fiddling, although with a lot of effort to try and conceal this. All your personal data flows for the last two weeks also appears to have been cleaned up or erased, so there is no discernible trace of what you were actually involved into along that period.
You resolve about following the request of the new contract, procuring yourself a pass for the outside through House connections and then hiring a vehicle to travel to destination within allowance of your Reputation rating.