You died. Waking up in a resurrection chamber doesn’t leave many options open about that.
Your last memory is about getting into the Second Chances laboratories for a safety backup, and there you are again, two weeks later. The backup was the first condition stated in the contract job you had been offered by a non-disclosing party. The pay was good, and you can see it has all come through now. A quick check in the Mesh shows that the same contract and policy had been issued at the same time to five persons: all of them are here being resurrected, with two yet to awaken.
On your way out the receptionist (a Marilyn-type brunette biosleeve) forwards you an encrypted correspondence which turns out to be another contract, following up on the previous one, with the customer requesting a meeting at the Salty Lake – situated far outside the capital city of Samara, beyond the Mesozoic jungle that covers most of planet Proch.
Further investigation into your houses shows signs of fiddling, although with a lot of effort to try and conceal this. All your personal data flows for the last two weeks also appears to have been cleaned up or erased, so there is no discernible trace of what you were actually involved into along that period.
You resolve about following the request of the new contract, procuring yourself a pass for the outside through House connections and then hiring a vehicle to travel to destination within allowance of your Reputation rating.