Arabian Knights

Week 1

Having arrived in the City of Arkesh, we leave the ship and stay with Merula hiding from the black turbans. In Mithras’ place of the holy we meet Namzee, merchant. He’s slightly dodgy. Is he a good source of Dream dust at cheaper rates?

Week 2

On our way home from our night out we are met by four black turbans with wizard and an effrit. In the midst of the battle the wizard summons up four skeletons. Rather than run from this dangerous group, we engage them like the valourous sailors we are.

Week 3

We destroy the skeletons. Kill the black turbans. Attack the wizard who throws poisonous snakes at us. He releases a cloud of acid. Layer, near death we are healed hy Merula hidden in a warehouse. After our recovery Merula gives us a job. Princess amera and prince jahal aged eight need to be taken out of the place to protect them. Merula cannot help us, he asks us to take them in our ship to marabua to the caliph mahar. He will give us an introduction.

He also tells us of the secret passage into the palace grounds and the plans of palace. The grounds of the palace are guarded by lions and soldiers called the immortals. He will try to provide with anything we need. He offers us a huge bag of dream dust as our reward. Abula will bring the plans.

Current Block 21st July to 25th August 2009

Games this block

Witch Hunter with Ant

Katrina, Gabriel, Gareth,

Arabian Knights with Ace

Dave D, Dave M, Dave S, Carlos, Steve, Adrian.

HeroQuest in Glorantha is cancelled

The Iron Hand Clan

Who are we?

We are the Iron Hand clan which specialises in smithing and armouring. It is a widespread clan, but we live in Béy Sü where there is a large clan house. There are smaller clan houses in the major cities of the empire and a number of farms and estates to the west of Béy Sü. The largest clan house is run by the Iron Fist clan cousins in Tumíssa.

Tell me about

…the Clan House

The Béy Su clan house is situated just to the north of the Great Market. Further north looms the Hirektláne arena, and to the east, the pyramid of the Palace of the Priesthoods can be seen. The clan house has room for around 800 people, but there are only about half that number living here at present. Many of the dormitories are empty, and as a result, you have their own (small) rooms.

The clan house is arranged on 3 sides of a large square, and is three stories high, with the usual dormitories, workshops, eating areas, kitchens and shrines. There are also extensive cellars and underground store rooms with tunnels into the underworld. In the centre of the square is a ritual impaling post and alter to the glory of Lord Vimúlha.

On most days there is an open air arms market on the north side of the main market square, protected from the sun by glorious red hangings. Usually it is a cacophony of buyers and sellers, food concessions and scurrying slaves.

For the better quality of weapons (and clients) The House of Inimitable Defence at the side of the clan house offers a more personal service.

Further north and east are the tanner’s workshops, near the gate of blackness and the slave market beyond Patyél’s wall. These are run by the dhuTinesa clan members, and occasionally the stench drifts over into the main clan house.

…our Gods

Traditionally the clan worships Lord Vimúlha, the lord of flame, but many of the clan women are worshippers of the Emerald ladies, Dlamélish and Hriháyel. Few clan members worship the lords of stability. Life is about excitement and change!

…our Clan lineages

The highest lineages in our clan are the Qurrulúma and the Vrazhímü. Traditionally, our leaders come from these lineages. They are clever, crafty folk who understand the ways of magic.

The majority of the clan comes from the Fershéna and Fa’asu lineages. These lineages traditionally provide our craftsfolk and our warriors, the backbone of our clan.

Finally there are the dhuTinesa tanners who smell bad and look after the High Tower workers. They live outside the clan house.

…Clan Relations

The clan pays for chlén-hides from the High Tower clan based in Usenánu to the Southwest of Béy Sü. The High Tower also provides workers for the tanneries of Béy Sü, supervised by the dhuTinésa.

The clan also buys gems and metal ornaments for armour from the Red Eye of Dawn jewellers, with whom there is a fair bit of rivalry, as there is some overlap with the high-end armour products, and they are worshippers of the lords of stability.

The clan sells good-quality armour and weapons to whoever will buy them, but large orders tend to come from the legions worshipping the lords of Change. The clan also has contracts with some local high clans, in particular the Golden Bough and Sword of Fire, and the haughty Vriddi clan of Fasiltum.

…Clan Employment

The clan traditionally tries to get its soldiers into the Legion of the Lord of Red Devastation, based in Tumíssa. As an inducement, it provides weapons and armour at a discount to this legion. Clan members may treat this legion as non-elite. Those that fail usually join the Legion of Kaikama of Béy Sü.

The clan will also sponsor members wishing to join the priesthoods of the gods of change, particularly those of Vimúhla / Chegárra and Dlamélish / Hriháyel.

…Notable Clan Members

Jesékh hiQurrulúma, Béy Sü clan master

Male worshipper of Vimúlha. Originally from Tumíssa, Jesekh  is a strong handsome man of 50. He retired from the Legion of Red Devastation as a Molkár 10 years ago, after he was crippled in battle fighting against the Yán Koryáni. He is always carried around by two slaves.

Jalésa dhuTinésa, Mistress of the Béy Sü tanneries.

Female aridáni worshipper of Vimúlha. A big, handsome woman in her thirties, she oversees the tanneries, and liaises with the High Tower workers. She always smells strongly of sweet Purú oil. She is a bluff, no-nonsense woman.

Khivashá hi Vrazhímü, Master of the storerooms

Male worshipper of Ksárul, aged 60. A lean cadaverous old man, he is the person who controls what is lent out or given to clan members. He is very careful with the clan’s treasures, to the point of being mean.

Aknallú hiQurrúluma, Master merchant,

Male worshipper of Vimúlha. A big expansive man in his late 40’s, he has been running the main mercantile concerns in Béy Sü for many years. Eventually he hopes to hand over to his favorite son, who shares his gift for commerce. He is the father of Ace’s character. (picture P 67)

Dlél’i hiVrazhímü, clan liaison

Female aridáni priestess of Dlamélish. She is a beautiful and charismatic woman of 32 who travels extensively on clan business. When in Béy Sü she organizes the most fantastic clan parties. When dressed for a party she is truly stunning.

Mazhék hiFershéna,  proprietor of The House of Inimitable Defence

Male worshipper of Vimúlha. He is a spare stern-looking man in his middle fifties, wiry, thin-faced, with tightly curled, grizzled hair and broken teeth. He blinks when surprised, an odd mannerism. He is a friend of Nírunel HiQolsúna of the Golden Bough, a high clan member who runs a fencing school, the House of Blades.

Autsó hiFershéna, Hirilákte champion.

21 year old male worshipper of Vimúlha. He is renowned both for his natural skill with the axe, and his bullying, arrogant ways. He has won many titles in the arena.

Feshmu hiFershéna.

Mazhék’s cousin in Tumíssa. He is a 40 year old male worshipper of Ksárul. He is an armourer of some repute who visits Béy Sü regularly, sometimes with remnants of steel weapons. Much loved by the clan children for whom he brings presents when he visits.

Steve Thomas 22 Feb 2009

 Killing Two Küni-Birds with one Stone

The story so far…

Session 1

There was much excitement in the clan because Máh’rel and his father Aknallú had procured an order for 1000 suits of heavy armour for the Legion of the Helm of Night, based in Purdimál, the black toad of the empire. Nirún’s artisans were soon hard at work, despite distractions from angry clan gladiators and helpful Emerald Ladies.

In addition, a suit of bejewelled dress armour was to be crafted as an ‘inducement’ for the dritlán of the legion. To this end, a fine party was thown, inviting the Red Eye of Dawn clan, the finest jewellers in Béy Sü  The party was arranged by Lalúngi who used her charms to ensure that clan stores were thrown open for the occasion.

The party was a grand affair, hosted by the clan liason officer, Dlél’i the high priestess of Lady Dlamélish. There was food and drink from the far corners of the Empire, Livyáni twirling girls, and silver bowls with hnéqu-weed and ntó powder. Dlél’i herself was radiant.

Unfortunately there were also numerous breaches of etiquette, including the display of half finished armour at the dinner table, illlicit castings of glamour magic, and the pouring of a goblet of Ngálu wine into the lap of a diner earning the scorn of the assembled Red Eye of Dawn.

Despite this, through his unfailingly polite etiquette, Máh’rel managed to conclude a deal for the necessary gems and jewels (at a considerable markup).

Session 2

The characters took the Sákbe road to Purdimál with their caravan of chlén-hide armour. However, upon making camp in the swamps of Purdimál, where the Sákbe road descends into a low wooden trail, the Ceremonial armour was stolen!

Session 3

Levaing the caravan, the characters followed the the thieves into the stinking swamps of Purdimál and discovered a village of primitive swamp-folk. Through a combination of guile and sorcery, the arrmour, which had been decorating a crude statue of the worm lord Sarkú, was recovered.

Sesson 4

Making their way  to Púrdimal, the characters met up with the caravan, and discovered that Dlél’i, the clan liason officer had already arranged a sumptuous banquet to celebrate the success of the deal between the Legion of the Helm of Night and the Iron Hand clan. All went well, until the Dritlán, Furodhu hiBurusa, tried on his ceremonial armour. All of a sudden there was an enormous explosion of magical energy, which killed the Dritlán and most of his aides outright, and injured many more.

The characters were instantly arrested by the Molkár of the Legion, Itláng hiMrachiyaku, who had not been at the banquet, and thrown into the holding cells within the city dungeons. The characters were sentenced to impalement for murder and treason, and the clan’s goods impounded as shámtla.

Session 5

After many hours in the darkkness, awaiting only the high ride, Dlél’i, who had used her magics to persuade the Molkár of her innocence, freed the characters, and showed them a tunnel down into the underworld of Púrdimal. The characters fled into the darkness.

After wandering aimlessly in the subterranean maze for many hours, the characters came upon the Shrine of Quiet Dust, a temple of Lord Sarkú, tended by an ancient priest, Gámalu hiVriddi, who aided them by providing a demon who had the power of Transportation, and created an extra-dimensional tunnel back to Béy Sú. Back in Béy Sú, the characters returned secretively to their clan house, and consulted the clan elders.

It emerged that the explosion had been caused by a Perfected Gem of Obliteration, a Karakán temple spell, and that the Molkar who had so summarily convicted the characters was a clansman of the Red Eye of Dawn who had provided the gem!

Steve Thomas 22 Feb 2009

Player Characters

Lalúngi hiQurrúlama, Rank 6 Ritual Priestess of Lady Dlamelish (Katrina)

A beautiful and sexy Aridáni magician.

Nirún hiFershéna, worshipper of Lord Vimúlha, Expert Artisan, Veteran Soldier (Adrian)

An ugly brutal, scary, chlén-hide worker.

Máh’rel hiVrazhímü, worshipper of Lord Vimúlha, Master Merchant (Ace)

A charismatic and successful negotiator of some repute.

Kagésh hiVrazhímü, Rank 7 Scholar Priest of Lord Gruganú (David)

A clumsy but powerful sorcerer.

Steve Thomas 22 Feb 2009

Series 09 – On the Dragon Isle

We arrive on the Dragon Isle, onboard Braxus’ first age skyship Prometheus.

As we arrived, we were suddenly ‘escorted’ by two ships from the Imperial Isle.  We shoot down one ship.

The other damaged ship we board. Braxus fires an essence cannon at it severely damaging the back.

We all board the ship and head to the Imperial city.  We landed near the Deliberative and were ushered in to the Deliberative building.  We stayed there in a suite set aside for us.  The Wyld Hunt had not appeared and some said Lady Mnemon was using all her political might to hold back any repercussions of our visit.  None knew why, but again, some believed she planned to use us to tip the balance of power in her favour.

We meet Braxus’ mother – the Lover Clad in the Raiment of Tears.

We were invited to watch the Grand Deliberative in session.  Sitting in the public gallery, we watched in horror as Lady Mnemon got up and brought an action to the attention of the speaker.  It was to arrest us!  Braxus could contain himself no longer.  He gets to his feet, the statesman in him coming to the fore.

Striding to the floor of the Deliberative, he begins to speak, his words having a great impact on the men and women around him.  He is quickly joined by the other Solars who feel they should offer some solidarity.  Heaven’s Gaze is surprised to note her manager, Kejak Chejop, among Mnemon’s ‘retinue’.  Still, Braxus continues his discourse, and it seems, suddenly, as if the hearts and minds of the Deliberative hang in the balance.

Then Shadrach is moved to speak.  No one remembers exactly what he says with any real clarity, but it can be summarised as “You are the sheep.  We are the wolves that guard the flock.”  Gasps of horror can be heard from all around the Deliberative and his companions look on Shadrach with shock and disdain.  In a few dismal minutes, all of Braxus’ good work is gone.  The cry of “Arrest them!” resounds about the hall.

A dinner party.

The Wyld Hunt turn up. They look tough and have warstriders.

Heaven’s Gaze teleports the group to the docks. We land and fight the Wyld Hunt. Shadrak does some bad stunting.

Ragara Anja and Heaven’s Gaze open fire on the Wild hunt, saving the day.

Series 11 – The Rise of the Autocthon

Week One

Braxus, Heaven’s Gaze, Jirah, Son of Stone and Oak, Lord Typhon.

We started at a first age Cathedral in Denandsor, the Forbidden City.  The First and Forsaken Lion had arrived and left with the book we required to find and defeat the Ebon Dragon, who, it is said, has formed a sixth element – Void, and had created the Void Dragon to embody and free himself from Malfeas.  Worse, two Alchemical Exalted were there and they prophesied the return of Autochthon and the destruction of Creation.  Many lost their wits, Son of Stone and Oak was particularly affected, finally snapping on the journey to the Manse of Braxus.  We journeyed to the Manse of Braxus in the Southwest, Northeast of the City of Steel Lotus, North of the Pinnacle of Mercy.  Son of Stone and Oak turned to drink to relieve the pain of witnessing the horrors of the world.

A great crack, like thunder, rolled from the far West and the Earth shook.  Braxus prayed to the Unconquered Sun as he felt directionless.  He was told that his answers will be found when he seeks the Golden Head.

Jirah raved some mad prophecy (see the Prophet’s dream of doom)

We arrived in Prometheus at Braxus’ Manse.  At the manse, people are dying from black poisoned water and one wing of the manse had fallen down.

Lord Typhon, a merchant prince and sorcerer from the north arrived unexpectedly at the Manse. He been shipping slaves to the mines of Gem in the south. When he arrived the city was utterly destroyed, and  a vision of the Unconquered Sun appeared to him, bidding him to forsake his old life, and ride to Braxus’ Manse to offer his aid. He had ridden for many days and nights on a magical steed, and was welcomed by Braxus, who would accept any aid in this time of need.

We travelled to Jirah’s people for an unknown reason (to Heaven’s Gaze).  Jirah saw the deserts running red with the blood of his people in a dream and believed he must protect them at all costs.  He spoke to his father, who assured him that his people were under no threat and he requested that they travel East, to Larjyn.

We went to the source of the river that flows by the manse to see what caused it to turn black and poisonous.

Jirah built us a boat on the way.

We launch the boat into the poisoned water, to find the source.

Week Two

Braxus, Heaven’s Gaze, Jirah, Son of Oak and Wood, Lord Typhon, Sestus Liya.

We had eighteen seconds of combat with some leather clad men in the water.

Heaven’s Gaze assumes the Violet bier of Sorrows defensive pose and stands her ground. The others fight, with Son of Stone and Oak repeatedly leaping over the poisonous water (probably high on Gummiberry Juice) and destroying the scenery along with the soldiers. (Obsidian Butterflies, Braxus combo’s).

The water eventually clears and we meet some others, two men, one made of Oricalcum, the other, moon metal. They take us to a city in a hovercraft.

Week Three

Braxus, Heaven’s Gaze, Jirah, Son of Oak and Wood, Lord Typhon, Sestus Liya.

All but Heaven’s Gaze give up their weapons and attend a meeting with the autocthons. They offer up their weapons on the promise that they will be treated as ambassadors in this ‘place of peace’. After a discussion, it becomes clear that the autocthons intend to conquer the world, and are deaf to the Exalts entreaties. They do provide Braxus with a phial of liquid which will  cleanse the poisoned water. The autocthons are dishonourable, and try to arrest the Exalts. A fight ensues. They are ambushed by the guards, and most of the Exalts are wounded. Lord Typhon is near death.

While this is happening, Heaven’s Gaze is chatting pleasantly to the Silver and Gold warriors and they exchange weapons.

Finally, Sestus Leia ensorcels the guards and all fall into a magical sleep.  The warriors in gold and silver permit them to leave, weaponless. Heaven’s Gaze transports the party back to the boat and they return to the manse.

Braxus breaks the phial of the autocthons into the river near his manse, and  although the water remains black and foul, the poison is neutralised. The sickness that had plagued the manse lifts slowly, although Braxus’ daughter, who had seemed well, dies unexpectedly. Fully two thirds of the folk of the manse are dead.

Heaven’s Gaze journeys to  Yu Shan for a meeting with her superiors, whilst the others recover at the manse.

Week Four

Braxus, Heaven’s Gaze, Jirah, Son of Oak and Wood, Lord Typhon, Sesus Liya

Heaven’s gaze returns from Yu Shan with a vision of autocthon armies boiling out of the ruins of Gem and the autocthon city to the south.

In view of the impending apocalypse, Braxus announces that he wishes to move his remaining people away from the manse in a fleet of warships. His shaky grasp of construction leads him to underestimate the time and effort involved, though.

Lord Typhon offers to get wood for Braxus, and with the aid of Sesus Liya, performs a great ritual to summon the Dragon of Wood, lord of the wood elementals. The ritual is a success, and as the sun reaches its zenith, the very trees contort themselves into the semblance of the wood dragon’s eye. Lord Typhon is persuasive, speaking of the dangers to creation posed by the autocthon army, and the Dragon offers its aid. sending an army of wood spiders, led by Tyrranos (??) who is contained within the form of a dragon. The elementals will serve for a year and a day, and Lord Typhon commands them to build a fleet of boats. They will take seventy days.

Braxus gives fine weapons to Lord Typhon and Sesus Liya to show his gratitude.

Braxus cremates his dead daughter and a crowd assembles to show their respects. At the height of the ceremony The Unconquered Sun speaks to the assembled Exalts, informing them that he has accepted the boy’s spirit. He also tells them to go to Nexus and seek help in the under-city.

Meanwhile, Heavens Gaze and Sesus Liya take the body of  their young companion who died in the plague to be buried at Heaven’s Gaze’s manse in Yu Shan.

The Exalts leave for Nexus in Prometheus.

Week Five

Heaven’s Gaze, Lord Typhon

Braxus is visiting the city council.

Heaven’s Gaze and Lord Typhon arrive in the undercity of Nexus, Arriss. They head to a First Age repair Cathederal known to Heaven’s Gaze. Passing many demon guards along the way, they arrive in a bloody temple of sacrifice to Jirah (her sense of direction in this city seems somewhat clouded by the passage of time). Many skeletons and their ghosts haunt the place trapped eternally in this place of their death. They died, cast through a hole in the high ceiling to fall onto two orichalcum spikes in front of the golden throne of Jirah. Heavens Gaze releases them from their torment and sends them on their way. They meet a third circle demon – Erembour, that which calls to the sadow, and Lord Typhon sucumbs to her carnal desires.  She agrees to aid the Solars, but warns that for her assistance, any activity they undertake must be at night – in the shadows.

Week Six

Braxus, Heaven’s Gaze, Jirah, Son of Oak and Wood, Lord Typhon, Sesus Liya

Jirah on the journey to Nexus lay in a slumber, his concern for the fate of the south making him journey into the dreamworlds. Visionsof the hordes descending upon their cities, the slaughter of all within the city walls and the end of all that the cities had been and would be, show in all it’s horror to the leaders of the city states. All this in the hope that they would prepare and at least stand some chance against locust hordes.

The discussions over whether to act against the Authochthon  was over, creations fate was to be defended by the companion. In Nexus they entered again into Jirah’s ancient city Arius, the repair cathedral was to be found and the beggining of the rise against the treacherous Autochthon would begin. Artifacts were found and repaired, with the knowledge of heavens Gaze and Jirah, weapons and armour were repaired for the upcoming fight against the Locusts.

A third circle demon (Insert name) offered it’s help at the battle of Lap, but the price fo the aid was never given. Jirah decided to remain at his city, materials were gathered for the upcoming work to help in the war. the Wanderer in white arived at Nexus and with Heavens gaze, Son Of, decide Oak and Wood decided that they would go to Lap and fight against the Locust hordes marching upon it.

Arriving at the great city that sits in the lap of a great statue of a god, they anounce themselves to Teppet “” offering aid in the upcoming fight. Despite his hatred of the Anathema, he acepts their aid as the enemy of my enemy is my friend. 20,000 were heading to crush The lap, 5,147 troops and the exalts were all that stands in the way. Thousands of the troops in the city had left, not wishing to die under the command of fool of a leader.

5000 Regaran troops and 147 of teppets troops were all that stood against the army soon to arrive. But as the hordes outside the city amassed, a great creak was heard as 5000 regarans left to join the ranks of the locust hordes. Despair fell upon the city of Lap, as the the rage of two solars fell upon the ranks of the traitors. The Wanderer in White and Son Of Oak and Wood fell upon them like a raging wind. As the Autochthon hordes move upon the great city with it’s gate wide open to the invaders.

Orkus Maximus Tuesday 28th August 2007

Here are the Results of Tuesday 28th August 2007 Race:

1. Gabriel (High Elves).

2. David S. (Dark Elves with one kill – Carlos)

3. Adrian (Lizardmen)

4. Daz (Undead)

5. Matt Z. (Orks)

The following didn’t finish:

6. Carlos (Goblins with two kills – Ace & Dave D.)

7. Ken/Dave D (Chaos)

8. Ace (Snotlings)

9. Dave D (High Elves)

Once again, thanks to Matt B. for running the race.

More info on Orkus Maximus at

Series 11 – The Prophecy

The Fickle Lady shows me things, my friend.  Terrible things.  A time of tumult for all our kind.  I see an empty throne and a rotting mountain corpse. An ancient prison throws open its doors, and a plague of locusts who walk like men descends on the land.  The dead rise to become gods, and gods fall to become as the dead. A great fire erupts in the South, greater than has ever been seen before.  Five score is the number of dead princes.  Two score and ten is the number of the green sun princes who break the world.  May the Unconquered Sun save us all!

YEAR 543

The year ended in the ADVENTURE OF THE LOST EAGLE in which Pagan Knights and their allies rode into the far North, a land of mist and wild Picts. To recover an ancient symbol from the times of the Legion. For one of the squires a personal quest. On his choices alone would success or failure depend.

After a long and difficult search in disguise, they found the Eagle in a holy barrow, used by the wild Picts as a sacred shrine. Many tribes had gathered there to enact an ancient rite of passage for their boys who were to become Warriors. Getting the Eagle and escaping with it were two very different things. In the end a desperate subterfuge and a long chase by the Wlyd Hunt, in which the Knights were saved by Nimue’s guides and the Fay Knight of the Silver Lance, resulted in the successful return of the Eagle into the safekeeping of the Lady of the Lake. To be used once more when the Great Boar of the North descends upon the Red Dragon of the South.

In that same year it was rumoured that three Knights of the Table Round and their companions were still missing in the Great Forest Adventurous. Also still missing was King Arthur’s Son, Prince Loholt.